Luckbox to Launch Player Acquisition Strategy After Low 2021 Revenue in the Esports Industry
In 2021, the revenue for the esports industry was only $25,174, which…
ESIC Investigation Unveils 97 New Bans Related to Esports Spectator Bug
ESIC issued sanctions against 37 coaches in September 2020 for abusing a…
Sands becomes investor as Bayes Esports successfully closes €6m funding round
Esports, short for electronic sports, is a form of competitive gaming that…
Esports Platform, Luckbox, Sees 144% Revenue Growth in August with Launch of Customer Acquisition Phase
Net gaming revenue for the esports-focused operator increased significantly in August, with…
Ebet’s Ambitious Plan to Generate $3.5 Million in Funding through Private Placement for Esports Expansion
Under the terms of securities purchase agreements brokered with certain institutional and…
Allied Esports experiences significant growth due to revival of live esports events in Q1
Esports Trading Update as of 31 March: Increased viewership in online tournaments.…
Optimal Amount of League of Legends Data for Competitive Esports Analysis
League of Legends is a game of constant change, making it essential…
ESIC Urges Valve to Reevaluate CS:GO Bans to Boost Esports
ESIC received two appeal requests on 5 July from esports players Alessandro…
Loot.Bet expands into Isle of Man, targeting the thriving esports market
React, a prominent player in the esports industry, made headlines in April…
Sports.ru enhances its esports coverage with Abios data integration
"Abios provides us with what we need, what our users need, and…